jake09

USA
69 matches tracked
Last updated:

How does jake09 play?

Rating 0.98 (from 19 matches) K/R 0.68 ADR 75.8 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 19 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 47% no comparison
Clutch 1v2 won 28% no comparison
Clutch kills per match 2.4 no comparison

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 4% no comparison
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.3% no comparison
3K rounds 4.0% no comparison
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 1x 4K, 0 aces in 17 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35% no comparison
Utility damage per round 3.7 no comparison
Enemies flashed per round 0.38 no comparison
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether jake09 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 50 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.72 better than 47%
83.1 better than 66%
1.18-
56% of 27 duels better than 81%
40% of 5 situations better than 57%
Ancient11
36% -
0.56 -
67.3 -
0.91-
50% of 20 duels -
75% of 4 situations -
Inferno10
40% -
0.73 -
72.4 -
0.83-
57% of 7 duels -
100% of 2 situations -
Dust 27
43% -
0.66 -
75.4 -
0.75-
31% of 13 duels -
0% of 2 situations -
Anubis5
40% -
0.74 -
79.6 -
1.11-
80% of 5 duels -
0% of 1 situations -
Overpass4
50% -
0.57 -
65.6 -
-
-
-
Cache3
67% -
0.83 -
81.4 -
-
-
-
Nuke3
67% -
0.57 -
59.7 -
0.91-
25% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jake09 plays

Across 67 matches jake09 averages K/R 0.68 and ADR 75.8; the rating across the 19 rated matches is 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Averages 14.5 kills per match with 50% headshots. The strongest map is Mirage with a 50% win rate in 24 matches. In 5 of 19 matches the rating was 1.10 or higher (26%), in 9 it was below 0.90. In 17 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Things go best on Mirage (+39 ELO, win rate 50%). Last 30 days: 4 matches, win rate 50%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.