jagodowyjohn

IL
On FACEIT since 2015 171 matches tracked
Last updated:

How does jagodowyjohn play?

Rating 1.06 K/R 0.75 ADR 80.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.08 · Ø 1.00 better than 66%
Pistol kills per match 2.6
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 87%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 55%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +100
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.8, Headshots at 44%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −124 ELO
52 matches · 40% win rate
In match 3 of the day −30 ELO
23 matches · 30% win rate
Between 0:00 and 6:00 −91 ELO, win rate 41%
On Saturdays −144 ELO, win rate 39%

jagodowyjohn loses the most ELO on Mirage: −124 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 12%
0.74 right on the average
78.2 better than 36%
1.03 right on the average
55% of 220 duels better than 70%
38% of 32 situations right on the average
Ancient38
58% better than 68%
0.76 better than 58%
85.9 better than 76%
1.08 better than 68%
52% of 141 duels right on the average
20% of 25 situations better than 10%
Anubis20
55% better than 58%
0.77 better than 64%
81.2 better than 51%
1.14 better than 82%
47% of 89 duels better than 24%
42% of 12 situations better than 60%
Cache20
40% -
0.76 -
85.1 -
1.06-
61% of 87 duels -
40% of 20 situations -
Nuke20
60% better than 71%
0.82 better than 75%
84.1 better than 63%
1.15 better than 79%
57% of 110 duels better than 74%
43% of 7 situations better than 58%
Dust 216
31% better than 2%
0.63 better than 7%
68.0 better than 4%
0.93 better than 16%
42% of 65 duels better than 8%
67% of 9 situations better than 97%
Inferno4
0% -
0.68 -
72.4 -
0.96-
40% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jagodowyjohn plays

Across 171 matches jagodowyjohn averages K/R 0.75, ADR 80.6 and a rating of 1.06. Biggest strength: Opening duels won at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 74 of 171 matches the rating was 1.10 or higher (43%), in 64 it was below 0.90. In 93 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. jagodowyjohn loses the most ELO on Mirage (−124 ELO, win rate 40%). Things go best on Ancient (+114 ELO, win rate 58%). From match no. 5 of the day on, things go best: 54% win rate, −24 ELO. Improved over the last three months: ELO +100. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.8, Headshots at 44%, Win rate at 47%. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.