jagerskyy

Poland
On FACEIT since 2015 196 matches tracked 62 matches in 30 days
Last updated:

How does jagerskyy play?

Rating 1.16 K/R 0.81 ADR 84.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 196 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.7
Knife kills 1 in 196 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 32x 4K, 7 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.15, ADR −6.8, Win rate −6 pp, ELO −136

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.80 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
41 matches · 46% win rate
In match 2 of the day −48 ELO
44 matches · 39% win rate
On Wednesdays −105 ELO, win rate 41%

jagerskyy loses the most ELO on Mirage: −89 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.63 · Anubis

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
43% better than 19%
0.85 better than 91%
86.7 better than 77%
1.21 better than 93%
63% of 183 duels better than 95%
52% of 42 situations better than 84%
Mirage41
46% better than 27%
0.76 better than 57%
78.9 better than 39%
1.04 right on the average
57% of 188 duels better than 80%
32% of 28 situations better than 30%
Cache34
56% -
0.94 -
95.2 -
1.34-
63% of 232 duels -
45% of 22 situations -
Dust 232
41% better than 15%
0.72 better than 38%
77.0 better than 27%
1.04 right on the average
57% of 133 duels better than 78%
24% of 17 situations better than 16%
Ancient22
64% better than 83%
0.81 better than 79%
84.4 better than 65%
1.20 better than 91%
61% of 75 duels better than 92%
54% of 13 situations better than 86%
Inferno15
53% right on the average
0.81 better than 72%
83.3 better than 53%
1.13 better than 67%
59% of 44 duels better than 79%
17% of 12 situations better than 10%
Nuke7
29% -
0.74 -
77.4 -
1.09-
47% of 34 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jagerskyy plays

Across 196 matches jagerskyy averages K/R 0.81, ADR 84.0 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 110 of 196 matches the rating was 1.10 or higher (56%), in 58 it was below 0.90. In 156 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: August 2026 at 1.31. jagerskyy loses the most ELO on Mirage (−89 ELO, win rate 46%). Things go best on Cache (+41 ELO, win rate 56%). Match no. 1 of the day goes best: 53% win rate, −21 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.15, ADR −6.8, Win rate −6 pp, ELO −136. Last 30 days: 62 matches, win rate 37%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.