jaffarbyn

Sweden
On FACEIT since 2024 191 matches tracked 61 matches in 30 days
ELO ▲ 136
2,067
30-day peak: 2,098
Rank EU
#199,680
Sweden #4,930 in Sweden
Last updated:

How does jaffarbyn play?

Rating 1.11 (from 171 matches) K/R 0.73 ADR 76.5 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 2.6
Knife kills 4 in 191 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 29x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +484
= Stayed the same
K/R at 0.74, ADR at 77.0
▼ Got worse
Rating −0.06

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
26 matches · 50% win rate
In match 4 of the day −24 ELO
24 matches · 42% win rate
On Wednesdays −25 ELO, win rate 39%

jaffarbyn loses the most ELO on Anubis: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.69 · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 24%
0.71 better than 37%
77.5 better than 35%
1.07 better than 66%
52% of 85 duels better than 58%
26% of 38 situations better than 19%
Dust 232
53% better than 56%
0.75 better than 55%
75.9 better than 24%
1.17 better than 87%
57% of 76 duels better than 80%
43% of 21 situations better than 66%
Inferno31
52% better than 43%
0.77 better than 71%
79.9 better than 44%
1.18 better than 85%
61% of 74 duels better than 89%
60% of 20 situations better than 92%
Anubis26
50% better than 43%
0.75 better than 56%
74.7 better than 17%
1.08 better than 67%
57% of 69 duels better than 81%
28% of 29 situations better than 27%
Ancient25
56% better than 62%
0.71 better than 33%
75.6 better than 20%
1.06 better than 61%
46% of 35 duels better than 21%
45% of 20 situations better than 69%
Nuke16
56% better than 55%
0.71 better than 26%
72.6 better than 8%
1.06 right on the average
48% of 31 duels better than 26%
23% of 13 situations better than 13%
Cache11
36% -
0.73 -
77.5 -
1.09-
64% of 25 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaffarbyn plays

Across 191 matches jaffarbyn averages K/R 0.73 and ADR 76.5; the rating across the 171 rated matches is 1.11. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 34% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 85 of 171 matches the rating was 1.10 or higher (50%), in 46 it was below 0.90. In 144 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. jaffarbyn loses the most ELO on Anubis (−49 ELO, win rate 50%). Things go best on Mirage (+77 ELO, win rate 44%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +484. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.74, ADR at 77.0. Last 30 days: 61 matches, win rate 52%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.