jadye

Antarctica
On FACEIT since 2026 120 matches tracked
Last updated:

How does jadye play?

Rating 1.16 K/R 0.85 ADR 90.3 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 120 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 2.8
Knife kills 2 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 28x 4K, 3 aces in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether jadye is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches, all from the last 3 months.

Kills per round (K/R)

0.81
AugSepOct

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
36 matches · 44% win rate
On Mondays ±0 ELO, win rate 45%

jadye loses the most ELO on Mirage: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Nuke
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
66% better than 92%
0.83 better than 85%
90.8 better than 89%
1.14 better than 81%
53% of 171 duels better than 59%
52% of 27 situations better than 85%
Mirage36
44% better than 24%
0.88 better than 94%
93.2 better than 93%
1.20 better than 92%
62% of 191 duels better than 96%
42% of 19 situations better than 60%
Anubis17
47% better than 32%
0.80 better than 81%
83.8 better than 66%
1.10 better than 74%
47% of 70 duels better than 25%
20% of 10 situations better than 12%
Ancient15
40% better than 14%
0.87 better than 94%
88.6 better than 82%
1.17 better than 89%
56% of 72 duels better than 75%
38% of 8 situations right on the average
Nuke10
60% -
0.85 -
91.5 -
1.21-
62% of 61 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jadye plays

Across 120 matches jadye averages K/R 0.85, ADR 90.3 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 90.3, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 37% headshots. The strongest map is Dust 2 with a 66% win rate in 38 matches. In 66 of 120 matches the rating was 1.10 or higher (55%), in 24 it was below 0.90. In 120 matches with detailed stats: 28 4Ks and 3 aces. jadye loses the most ELO on Mirage (−48 ELO, win rate 44%). Things go best on Dust 2 (+21 ELO, win rate 66%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.