jacs

Denmark
On FACEIT since 2014 228 matches tracked 49 matches in 30 days
Last updated:

How does jacs play?

Rating 1.14 K/R 0.81 ADR 88.0 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 228 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.3
Zeus kills1 in 228 matches
Knife kills 8 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 29x 4K, 5 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 90%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 87.9, Headshots at 43%
▼ Got worse
ELO −117

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
39 matches · 41% win rate
On Cache −37 ELO
27 matches · 30% win rate
On Thursdays −11 ELO, win rate 27%

jacs loses the most ELO on Ancient: −66 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Vertigo
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno58
55% better than 54%
0.82 better than 76%
87.8 better than 75%
1.16 better than 73%
58% of 273 duels better than 74%
41% of 34 situations better than 58%
Nuke52
50% better than 32%
0.84 better than 81%
90.0 better than 82%
1.17 better than 82%
62% of 290 duels better than 94%
31% of 29 situations better than 24%
Ancient39
41% better than 17%
0.79 better than 70%
86.1 better than 72%
1.11 better than 73%
57% of 192 duels better than 80%
47% of 30 situations better than 75%
Cache27
30% -
0.77 -
83.3 -
1.10-
55% of 121 duels -
11% of 19 situations -
Dust 214
36% -
0.76 -
89.2 -
1.09-
54% of 71 duels -
40% of 10 situations -
Vertigo14
50% -
0.92 -
98.6 -
1.27-
61% of 70 duels -
55% of 11 situations -
Anubis12
17% -
0.80 -
88.8 -
1.11-
68% of 53 duels -
33% of 9 situations -
Mirage11
55% -
0.83 -
87.1 -
1.19-
52% of 64 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jacs plays

Across 228 matches jacs averages K/R 0.81, ADR 88.0 and a rating of 1.14. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 43% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 114 of 228 matches the rating was 1.10 or higher (50%), in 70 it was below 0.90. In 149 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.17. jacs loses the most ELO on Ancient (−66 ELO, win rate 41%). Things go best on Inferno (+16 ELO, win rate 55%). From match no. 5 of the day on, things go best: 50% win rate, +14 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: ELO −117. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 87.9, Headshots at 43%. Last 30 days: 49 matches, win rate 47%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.