jacozez

Poland
On FACEIT since 2015 359 matches tracked 120 matches in 30 days
Last updated:

How does jacozez play?

Rating 1.05 (from 309 matches) K/R 0.77 ADR 84.9 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 309 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.1
Knife kills 4 in 359 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 54x 4K, 5 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.3
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −171 ELO
60 matches · 45% win rate
On Ancient −161 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 −223 ELO, win rate 48%
On Sundays −250 ELO, win rate 40%

jacozez loses the most ELO in match 3 of the day: −171 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.51 · Nuke
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
52% better than 47%
0.73 better than 42%
81.6 better than 51%
0.97 better than 25%
48% of 450 duels better than 27%
33% of 40 situations better than 32%
Nuke87
67% better than 85%
0.85 better than 81%
89.7 better than 81%
1.17 better than 77%
57% of 372 duels better than 72%
49% of 45 situations better than 70%
Cache59
58% -
0.77 -
86.9 -
1.04-
55% of 289 duels -
35% of 31 situations -
Ancient30
40% better than 13%
0.78 better than 60%
87.8 better than 75%
1.05 right on the average
49% of 147 duels better than 31%
35% of 17 situations better than 42%
Anubis28
46% better than 27%
0.70 better than 26%
78.0 better than 31%
0.96 better than 21%
36% of 118 duels better than 1%
40% of 15 situations right on the average
Dust 221
29% better than 2%
0.71 better than 32%
80.4 better than 45%
0.92-
51% of 77 duels better than 45%
20% of 5 situations better than 10%
Inferno16
56% better than 43%
0.80 better than 60%
88.8 better than 67%
1.15 better than 63%
53% of 81 duels better than 37%
60% of 15 situations better than 89%

Compared with players on the same level who have at least 15 matches on the map.

How jacozez plays

Across 359 matches jacozez averages K/R 0.77 and ADR 84.9; the rating across the 309 rated matches is 1.05. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 87 matches. In 138 of 309 matches the rating was 1.10 or higher (45%), in 113 it was below 0.90. In 286 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. jacozez loses the most ELO in match 3 of the day (−171 ELO, win rate 45%). Things go best on Nuke (+127 ELO, win rate 67%). Match no. 4 of the day goes best: 73% win rate, +72 ELO. Got weaker: K/R −0.04, Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: ADR at 84.3. Last 30 days: 120 matches, win rate 51%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.