jackzie

Ukraine
On FACEIT since 2024 261 matches tracked 72 matches in 30 days
ELO ▼ 258
2,440
30-day peak: 2,698
Rank EU
#64,457
Ukraine #2,650 in Ukraine
Last updated:
Next update possible in 56m 17s

How does jackzie play?

Rating 1.03 K/R 0.75 ADR 80.7 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.9
Knife kills 1 in 261 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 17x 4K, 2 aces in 178 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +198
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −9.9, Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −74 ELO
45 matches · 42% win rate
From match 5 of the day −50 ELO
43 matches · 40% win rate
Between 12:00 and 18:00 −100 ELO, win rate 38%
On Tuesdays −29 ELO, win rate 38%

jackzie loses the most ELO in match 3 of the day: −74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
49% better than 37%
0.77 better than 62%
84.8 better than 68%
1.04 right on the average
52% of 312 duels better than 55%
41% of 32 situations better than 60%
Dust 262
55% better than 62%
0.75 right on the average
80.5 better than 46%
1.04 right on the average
51% of 254 duels right on the average
41% of 39 situations better than 60%
Ancient32
47% better than 32%
0.75 right on the average
78.5 better than 34%
1.00 better than 38%
51% of 133 duels better than 45%
38% of 21 situations right on the average
Anubis30
53% right on the average
0.69 better than 24%
73.7 better than 14%
0.95 better than 21%
56% of 94 duels better than 73%
26% of 19 situations better than 21%
Inferno26
46% better than 25%
0.79 better than 65%
84.5 better than 61%
1.10 better than 61%
57% of 136 duels better than 69%
26% of 19 situations better than 23%
Cache22
64% -
0.73 -
75.2 -
1.04-
58% of 77 duels -
77% of 13 situations -
Nuke14
57% -
0.73 -
80.1 -
1.05-
52% of 52 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jackzie plays

Across 261 matches jackzie averages K/R 0.75, ADR 80.7 and a rating of 1.03. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 61% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 100 of 261 matches the rating was 1.10 or higher (38%), in 91 it was below 0.90. In 178 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. jackzie loses the most ELO in match 3 of the day (−74 ELO, win rate 42%). Things go best on Anubis (+21 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +1 ELO. Improved over the last three months: ELO +198. Got weaker: K/R −0.10, Rating −0.13, ADR −9.9, Headshots −3 pp, Win rate −4 pp. Last 30 days: 72 matches, win rate 47%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.