jackyy04

Kosovo
On FACEIT since 2023 85 matches tracked 15 matches in 30 days
Last updated:

How does jackyy04 play?

Rating 1.09 (from 35 matches) K/R 0.74 ADR 81.0 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 55% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 21% no comparison
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.6
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.9% no comparison
3K rounds 3.0% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 5x 4K, 0 aces in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 22% no comparison
Utility damage per round 1.9 no comparison
Enemies flashed per round 0.26 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether jackyy04 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 64 before.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.87.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 76%
0.76 better than 57%
83.2 better than 60%
1.08-
52% of 90 duels better than 55%
46% of 13 situations better than 74%
Dust 221
52% right on the average
0.78 better than 67%
85.0 better than 67%
1.24-
66% of 35 duels better than 98%
100% of 1 situations better than 99%
Ancient9
33% -
0.63 -
70.8 -
0.97-
50% of 24 duels -
100% of 1 situations -
Inferno9
44% -
0.73 -
80.1 -
1.04-
58% of 12 duels -
-
Anubis8
63% -
0.75 -
84.3 -
1.21-
46% of 24 duels -
40% of 5 situations -
Nuke7
43% -
0.66 -
72.7 -
0.84-
60% of 15 duels -
0% of 1 situations -
Cache3
0% -
0.76 -
80.4 -
1.07-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jackyy04 plays

Across 85 matches jackyy04 averages K/R 0.74 and ADR 81.0; the rating across the 35 rated matches is 1.09. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 27 matches. In 18 of 35 matches the rating was 1.10 or higher (51%), in 10 it was below 0.90. In 18 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.18. Things go best in match 1 of the day (+25 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +25 ELO. Last 30 days: 15 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.