jackiechan42

Sweden
On FACEIT since 2016 288 matches tracked 90 matches in 30 days
Last updated:

How does jackiechan42 play?

Rating 0.99 K/R 0.70 ADR 75.4 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 288 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 21%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 37x 4K, 4 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +438
= Stayed the same
Rating at 0.98
▼ Got worse
K/R −0.04, ADR −5.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −59 ELO
30 matches · 50% win rate
On Mirage −2 ELO
115 matches · 53% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 40%

jackiechan42 loses the most ELO on Nuke: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
53% right on the average
0.71 better than 30%
76.7 better than 25%
1.00 better than 33%
51% of 441 duels better than 44%
43% of 72 situations better than 64%
Dust 255
51% better than 45%
0.67 better than 15%
71.0 better than 7%
0.96 better than 20%
47% of 190 duels better than 23%
48% of 33 situations better than 74%
Anubis34
56% better than 60%
0.72 better than 34%
78.0 better than 28%
1.01 better than 34%
53% of 116 duels better than 56%
31% of 13 situations better than 31%
Nuke30
50% better than 32%
0.68 better than 15%
74.5 better than 17%
0.95 better than 17%
50% of 116 duels better than 34%
28% of 25 situations better than 19%
Cache23
70% -
0.78 -
83.6 -
1.10-
47% of 112 duels -
31% of 13 situations -
Ancient18
33% better than 4%
0.62 better than 4%
65.4 better than 1%
0.90 better than 9%
38% of 68 duels better than 2%
25% of 8 situations better than 19%
Inferno10
50% -
0.67 -
77.7 -
0.94-
40% of 35 duels -
43% of 7 situations -
Vertigo3
33% -
0.82 -
80.2 -
1.14-
54% of 13 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jackiechan42 plays

Across 288 matches jackiechan42 averages K/R 0.70, ADR 75.4 and a rating of 0.99. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 93 of 288 matches the rating was 1.10 or higher (32%), in 113 it was below 0.90. In 247 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: July 2026 at 1.02. jackiechan42 loses the most ELO on Nuke (−59 ELO, win rate 50%). Things go best on Cache (+44 ELO, win rate 70%). From match no. 5 of the day on, things go best: 59% win rate, −36 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +438. Got weaker: K/R −0.04, ADR −5.9. Unchanged in recent months: Rating at 0.98. Last 30 days: 90 matches, win rate 51%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.