jackhockey

USA
139 matches tracked 17 matches in 30 days
Last updated:

How does jackhockey play?

Rating 1.05 K/R 0.74 ADR 80.0 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 139 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.09+0.10 · Ø 0.99 better than 80%
Pistol kills per match 2.5
Knife kills 2 in 139 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 15x 4K, 5 aces in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 87%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
Whether jackhockey is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
20 matches · 50% win rate
On Dust 2 −20 ELO
44 matches · 43% win rate
Between 6:00 and 12:00 −51 ELO, win rate 32%
On Saturdays +3 ELO, win rate 39%

jackhockey loses the most ELO on Inferno: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.02 · Ancient

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
43% better than 25%
0.70 better than 39%
75.9 better than 30%
0.98 better than 40%
57% of 118 duels better than 84%
37% of 38 situations better than 43%
Mirage32
50% right on the average
0.69 better than 31%
75.9 better than 30%
1.01 right on the average
45% of 97 duels better than 21%
29% of 31 situations better than 24%
Ancient23
52% better than 59%
0.80 better than 81%
85.9 better than 77%
1.16 better than 91%
59% of 100 duels better than 90%
40% of 15 situations better than 56%
Inferno20
50% better than 45%
0.83 better than 92%
88.5 better than 87%
1.16 better than 89%
68% of 115 duels better than 99%
35% of 17 situations better than 44%
Anubis13
31% -
0.76 -
81.2 -
1.08-
50% of 44 duels -
11% of 9 situations -
Cache3
67% -
0.66 -
67.1 -
0.98-
44% of 9 duels -
100% of 1 situations -
Nuke3
0% -
0.71 -
83.3 -
0.79-
86% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jackhockey plays

Across 139 matches jackhockey averages K/R 0.74, ADR 80.0 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 16.4 kills per match with 49% headshots. The strongest map is Ancient with a 52% win rate in 23 matches. In 55 of 139 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 125 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. jackhockey loses the most ELO on Inferno (−21 ELO, win rate 50%). Things go best on Mirage (+28 ELO, win rate 50%). Match no. 2 of the day goes best: 63% win rate, −25 ELO. Last 30 days: 17 matches, win rate 35%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.