jacccc

Australia
141 matches tracked 69 matches in 30 days
Last updated:

How does jacccc play?

Rating 1.03 (from 120 matches) K/R 0.73 ADR 78.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 27%+17 pp · Ø 10% better than 94%
K/D 1.00+0.02 · Ø 0.98 better than 47%
Pistol kills per match 3.0
Knife kills 2 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 43%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 21x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.73, ADR at 77.8, Headshots at 46%
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
44 matches · 52% win rate
In match 2 of the day +2 ELO
31 matches · 39% win rate
Between 6:00 and 12:00 −76 ELO, win rate 41%
On Fridays −27 ELO, win rate 26%

jacccc loses the most ELO on Dust 2: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% right on the average
0.75 better than 60%
79.1 better than 44%
1.04 better than 59%
51% of 183 duels right on the average
46% of 13 situations better than 73%
Mirage32
47% better than 37%
0.74 better than 56%
79.3 better than 47%
1.05 better than 63%
45% of 157 duels better than 21%
24% of 21 situations better than 16%
Ancient18
44% better than 26%
0.68 better than 23%
72.6 better than 11%
0.95 better than 28%
42% of 89 duels better than 9%
30% of 10 situations better than 31%
Inferno18
50% better than 39%
0.76 better than 66%
81.0 better than 52%
1.12-
49% of 45 duels better than 34%
33% of 9 situations better than 41%
Anubis17
47% better than 33%
0.70 better than 32%
76.1 better than 25%
0.99-
47% of 73 duels better than 28%
0% of 5 situations better than 1%
Nuke7
43% -
0.92 -
92.6 -
1.14-
67% of 21 duels -
20% of 5 situations -
Cache5
20% -
0.60 -
64.9 -
0.80-
45% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jacccc plays

Across 141 matches jacccc averages K/R 0.73 and ADR 78.3; the rating across the 120 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 9 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 52% win rate in 44 matches. In 47 of 120 matches the rating was 1.10 or higher (39%), in 52 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. jacccc loses the most ELO on Dust 2 (−27 ELO, win rate 52%). Things go best on Mirage (+25 ELO, win rate 47%). From match no. 5 of the day on, things go best: 70% win rate, +3 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.73, ADR at 77.8, Headshots at 46%. Last 30 days: 69 matches, win rate 48%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.