Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Weakness38% of opening duels won and so well below the average (50%).
Clutch
Average32% of 1v2s won and so well above the average (21%).
Weapons and aim
Average44% headshots and so clearly below the average (47%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageSep 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.76. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: May 2026 with 1.05. Last 3 months: 0.98 (at the start 1.03). Just below the average (1.00).
Damage per round (ADR)
Best month: May 2026 with 87.7. Last 3 months: 76.6 (at the start 85.7). Slightly below the average (79.2).
Share of headshot kills
Best month: May 2026 with 46%. Last 3 months unchanged at 44%. Clearly below the average (47%).
Matches won (win rate)
Best month: April 2026 with 60%. Last 3 months: 38% (at the start 45%). Well below the average (48%).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Cache
- Most kills in a match: 38 · Nuke
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How jabool_ plays
Across 41 matches jabool_ averages K/R 0.72, ADR 80.9 and a rating of 1.00. Most room to improve: Opening duels won at 38%, better than only 1% of level 8 players. Averages 15.9 kills per match with 44% headshots. In 12 of 41 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 1.05. Got weaker: K/R −0.06, Rating −0.05, ADR −9.1, Win rate −7 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 9 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.