jaboogh

Brazil
124 matches tracked 42 matches in 30 days
Last updated:

How does jaboogh play?

Rating 0.90 K/R 0.65 ADR 72.4 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 43%−6 pp · Ø 49% better than 6%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 98%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.10 · Ø 0.98 better than 10%
Pistol kills per match 2.5
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−0.8 pp · Ø 12.9% better than 26%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 10x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.7
= Stayed the same
Headshots at 60%
▼ Got worse
Win rate −12 pp, ELO −112

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.66 (at the start 0.59). Slightly below the average (0.71).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −82 ELO
39 matches · 36% win rate
On Dust 2 −56 ELO
30 matches · 30% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 37%
On Mondays −84 ELO, win rate 30%

jaboogh loses the most ELO from match 5 of the day: −82 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 1.92 · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
30% better than 3%
0.64 better than 14%
72.3 better than 16%
0.88 better than 12%
42% of 133 duels better than 12%
53% of 15 situations better than 86%
Mirage24
46% better than 35%
0.62 better than 9%
70.7 better than 12%
0.89 better than 15%
35% of 114 duels better than 2%
54% of 13 situations better than 87%
Inferno15
53% better than 59%
0.63 better than 15%
70.0 better than 11%
0.91 better than 24%
44% of 77 duels better than 18%
57% of 7 situations better than 88%
Anubis14
50% -
0.63 -
70.3 -
0.84-
55% of 64 duels -
67% of 6 situations -
Ancient13
69% -
0.73 -
74.5 -
1.02-
53% of 53 duels -
38% of 8 situations -
Cache13
38% -
0.62 -
69.7 -
0.84-
35% of 65 duels -
63% of 8 situations -
Nuke13
54% -
0.75 -
83.0 -
1.01-
45% of 51 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaboogh plays

Across 124 matches jaboogh averages K/R 0.65, ADR 72.4 and a rating of 0.90. Biggest strength: Headshot rate at 60%, better than 99% of level 7 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 7 players. Averages 14.4 kills per match with 60% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 32 of 124 matches the rating was 1.10 or higher (26%), in 63 it was below 0.90. In 102 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. jaboogh loses the most ELO from match 5 of the day (−82 ELO, win rate 36%). Things go best in match 3 of the day (+30 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.7. Got weaker: Win rate −12 pp, ELO −112. Unchanged in recent months: Headshots at 60%. Last 30 days: 42 matches, win rate 40%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.