jaba-

Japan
On FACEIT since 2018 200 matches tracked 66 matches in 30 days
Last updated:

How does jaba- play?

Rating 1.00 K/R 0.72 ADR 80.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 4 in 200 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 32x 4K, 3 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.1, Headshots +2 pp, Win rate +7 pp, ELO +218
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
28 matches · 39% win rate
On Mirage −25 ELO
50 matches · 46% win rate
On Tuesdays −48 ELO, win rate 44%

jaba- loses the most ELO on Anubis: −81 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Dust 2
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
52% right on the average
0.71 better than 34%
80.0 better than 44%
0.99 better than 33%
52% of 269 duels better than 53%
23% of 40 situations better than 14%
Mirage50
46% better than 27%
0.73 better than 42%
81.0 better than 49%
1.01 better than 41%
51% of 180 duels right on the average
25% of 36 situations better than 17%
Ancient36
56% better than 64%
0.72 better than 37%
80.3 better than 42%
1.00 better than 38%
54% of 146 duels better than 62%
36% of 25 situations better than 44%
Anubis28
39% better than 10%
0.66 better than 14%
75.4 better than 19%
0.95 better than 21%
49% of 110 duels better than 36%
33% of 18 situations better than 37%
Cache11
64% -
0.87 -
91.1 -
1.25-
39% of 41 duels -
45% of 11 situations -
Nuke7
14% -
0.71 -
77.6 -
0.98-
47% of 32 duels -
43% of 7 situations -
Inferno3
33% -
0.62 -
69.9 -
0.86-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaba- plays

Across 200 matches jaba- averages K/R 0.72, ADR 80.0 and a rating of 1.00. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 72 of 200 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 174 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. jaba- loses the most ELO on Anubis (−81 ELO, win rate 39%). Things go best on Ancient (+31 ELO, win rate 56%). Match no. 4 of the day goes best: 69% win rate, −30 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.1, Headshots +2 pp, Win rate +7 pp, ELO +218. Last 30 days: 66 matches, win rate 56%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.