jaZ1N

Russia
On FACEIT since 2018 56 matches tracked 35 matches in 30 days
Last updated:

How does jaZ1N play?

Rating 0.91 K/R 0.62 ADR 66.9 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 41%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.92−0.11 · Ø 1.03 better than 10%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 18%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 1x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.16, ADR +7.5, Win rate +20 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.56). Clearly below the average (0.74).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.80 · Nuke
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
63% better than 86%
0.69 better than 23%
72.9 better than 11%
1.03 better than 46%
50% of 62 duels better than 40%
50% of 14 situations better than 83%
Anubis12
58% -
0.57 -
64.7 -
0.84-
29% of 24 duels -
60% of 10 situations -
Nuke9
56% -
0.60 -
66.4 -
0.88-
67% of 15 duels -
36% of 11 situations -
Cache5
40% -
0.45 -
51.1 -
0.72-
13% of 8 duels -
0% of 2 situations -
Inferno4
25% -
0.47 -
51.7 -
0.66-
0% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaZ1N plays

Across 56 matches jaZ1N averages K/R 0.62, ADR 66.9 and a rating of 0.91. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 66.9, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.6 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 16 of 56 matches the rating was 1.10 or higher (29%), in 30 it was below 0.90. In 35 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +7.5, Win rate +20 pp. Got weaker: Headshots −3 pp. Last 30 days: 35 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.