jaTAGaN-
How does jaTAGaN- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average47% headshots and so clearly below the average (51%).
Impact
AverageExactly 2 kills in 15.4% of rounds and so well above the average (13.2%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17.
Damage per round (ADR)
Best month: September 2026 with 87.1. Last 3 months: 86.7 (at the start 76.8). Clearly above the average (80.1).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 44% (at the start 51%). Well below the average (51%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months unchanged at 52%. Slightly above the average (50%).
Best month: October 2026 with 2,567. Last 3 months: 2,567 (at the start 2,497).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 62%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Inferno
- Highest rating in a match: 2.51 · Inferno
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How jaTAGaN- plays
Across 126 matches jaTAGaN- averages K/R 0.75 and ADR 81.9; the rating across the 63 rated matches is 1.16. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 76% win rate in 21 matches. In 29 of 63 matches the rating was 1.10 or higher (46%), in 12 it was below 0.90. In 63 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. Things go best on Dust 2 (+69 ELO, win rate 48%). Match no. 1 of the day goes best: 65% win rate, +14 ELO. Improved over the last three months: K/R +0.12, ADR +9.9, ELO +70. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 63 matches, win rate 52%, net ELO −12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.