jaTAGaN-

Russia
126 matches tracked 63 matches in 30 days
Last updated:

How does jaTAGaN- play?

Rating 1.16 (from 63 matches) K/R 0.75 ADR 81.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 35% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 61%+10 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 55%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.10+0.08 · Ø 1.02 better than 64%
Pistol kills per match 2.7
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.2%).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 86%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 78%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 10x 4K, 3 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 68%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 42%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, ADR +9.9, ELO +70
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −25 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 2.51 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 24%
0.77 better than 60%
82.9 better than 58%
1.17 better than 84%
56% of 142 duels better than 75%
38% of 34 situations better than 47%
Dust 233
48% better than 34%
0.76 better than 55%
82.2 better than 52%
1.13 better than 74%
56% of 126 duels better than 72%
36% of 25 situations better than 42%
Anubis21
76% better than 98%
0.72 better than 36%
81.2 better than 47%
1.22-
62% of 74 duels better than 93%
50% of 8 situations better than 79%
Ancient14
36% -
0.76 -
83.0 -
1.06-
53% of 55 duels -
36% of 11 situations -
Nuke12
58% -
0.76 -
82.1 -
1.14-
58% of 60 duels -
36% of 11 situations -
Inferno9
56% -
0.79 -
79.8 -
1.24-
57% of 35 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaTAGaN- plays

Across 126 matches jaTAGaN- averages K/R 0.75 and ADR 81.9; the rating across the 63 rated matches is 1.16. Biggest strength: Opening duels won at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Anubis with a 76% win rate in 21 matches. In 29 of 63 matches the rating was 1.10 or higher (46%), in 12 it was below 0.90. In 63 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. Things go best on Dust 2 (+69 ELO, win rate 48%). Match no. 1 of the day goes best: 65% win rate, +14 ELO. Improved over the last three months: K/R +0.12, ADR +9.9, ELO +70. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 63 matches, win rate 52%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.