ja6ka-

Russia
On FACEIT since 2015 45 matches tracked 24 matches in 30 days
Last updated:

How does ja6ka- play?

Rating 0.98 K/R 0.70 ADR 78.5 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−8 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 0%−22 pp · Ø 22% better than 1%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.6
Knife kills 1 in 45 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.8% of rounds and so well below the average (13.4%).

2K rounds 8.8%−4.6 pp · Ø 13.4% better than 1%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 1.7−0.6 · Ø 2.3 better than 2%
4Ks and aces 2x 4K, 0 aces in 25 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 90%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.9, Win rate −15 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 26 · Nuke

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
47% better than 31%
0.65 better than 11%
72.8 better than 12%
0.89 better than 8%
50% of 60 duels better than 41%
45% of 11 situations better than 73%
Dust 29
56% -
0.71 -
82.8 -
1.01-
52% of 42 duels -
100% of 2 situations -
Nuke7
43% -
0.80 -
79.0 -
1.13-
27% of 30 duels -
0% of 4 situations -
Cache5
60% -
0.76 -
82.2 -
1.13-
35% of 17 duels -
40% of 5 situations -
Inferno4
50% -
0.60 -
74.7 -
0.74-
39% of 23 duels -
33% of 3 situations -
Anubis3
0% -
0.65 -
79.6 -
0.89-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ja6ka- plays

Across 45 matches ja6ka- averages K/R 0.70, ADR 78.5 and a rating of 0.98. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 51% headshots. In 15 of 45 matches the rating was 1.10 or higher (33%), in 21 it was below 0.90. In 25 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.05, Rating −0.08, ADR −5.9, Win rate −15 pp. Last 30 days: 24 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.