jUTKIU

Russia
On FACEIT since 2017 99 matches tracked 53 matches in 30 days
ELO ▼ 1
2,198
30-day peak: 2,224
Rank EU
#136,030
Russia #38,719 in Russia
Last updated:
Next update possible in 56m 48s

How does jUTKIU play?

Rating 0.98 K/R 0.71 ADR 83.0 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.21, ADR +9.1, Headshots +3 pp, Win rate +14 pp, ELO +184
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.62). Right on the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
27 matches · 37% win rate
On Mirage −24 ELO
26 matches · 46% win rate
In match 2 of the day ±0 ELO
24 matches · 33% win rate

jUTKIU loses the most ELO in match 1 of the day: −25 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 34 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 69%
0.76 better than 60%
86.4 better than 76%
1.08 better than 66%
44% of 172 duels better than 15%
29% of 34 situations better than 27%
Mirage26
46% better than 30%
0.69 better than 28%
84.3 better than 70%
0.91 better than 15%
46% of 114 duels better than 22%
38% of 8 situations right on the average
Inferno9
11% -
0.56 -
69.9 -
0.81-
45% of 31 duels -
0% of 5 situations -
Nuke7
43% -
0.62 -
80.7 -
0.85-
39% of 36 duels -
100% of 1 situations -
Cache5
20% -
0.70 -
74.1 -
0.98-
40% of 20 duels -
0% of 2 situations -
Anubis4
0% -
0.69 -
75.6 -
0.87-
63% of 19 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jUTKIU plays

Across 99 matches jUTKIU averages K/R 0.71, ADR 83.0 and a rating of 0.98. Biggest strength: Utility damage per round at 7.2, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 47 matches. In 32 of 99 matches the rating was 1.10 or higher (32%), in 39 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. jUTKIU loses the most ELO in match 1 of the day (−25 ELO, win rate 37%). Things go best from match 5 of the day (+80 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +80 ELO. Improved over the last three months: K/R +0.12, Rating +0.21, ADR +9.1, Headshots +3 pp, Win rate +14 pp, ELO +184. Last 30 days: 53 matches, win rate 49%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.