jUFi19

Sweden
On FACEIT since 2025 425 matches tracked 127 matches in 30 days
Last updated:

How does jUFi19 play?

Rating 1.04 K/R 0.72 ADR 79.8 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 425 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 2 in 425 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.3%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.8%−0.5 pp · Ø 4.3% better than 30%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 56x 4K, 4 aces in 331 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.3+2.3 · Ø 4.0 better than 94%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +1,194
= Stayed the same
K/R at 0.72, Win rate at 55%
▼ Got worse
Rating −0.05, ADR −4.0, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −178 ELO
31 matches · 45% win rate
On Dust 2 −14 ELO
86 matches · 55% win rate
On Mondays +44 ELO, win rate 48%

jUFi19 loses the most ELO on Nuke: −178 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Nuke
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
46% better than 20%
0.71 better than 29%
81.1 better than 45%
0.99 better than 28%
51% of 440 duels better than 42%
45% of 64 situations better than 71%
Inferno89
55% better than 39%
0.68 better than 10%
77.5 better than 18%
0.99 better than 14%
52% of 408 duels better than 33%
38% of 58 situations better than 45%
Dust 286
55% better than 56%
0.75 right on the average
79.8 better than 39%
1.09 better than 59%
58% of 385 duels better than 80%
38% of 56 situations right on the average
Cache71
76% better than 94%
0.76 better than 39%
81.7 better than 37%
1.11 right on the average
57% of 284 duels better than 66%
45% of 53 situations better than 66%
Anubis56
52% better than 41%
0.73 better than 38%
79.9 better than 39%
1.01 better than 33%
51% of 264 duels better than 42%
40% of 40 situations better than 53%
Nuke31
45% better than 16%
0.74 better than 37%
79.3 better than 34%
1.02 better than 31%
51% of 148 duels better than 39%
29% of 17 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How jUFi19 plays

Across 425 matches jUFi19 averages K/R 0.72, ADR 79.8 and a rating of 1.04. Biggest strength: Utility damage per round at 6.3, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Cache with a 76% win rate in 71 matches. In 176 of 425 matches the rating was 1.10 or higher (41%), in 148 it was below 0.90. In 331 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. jUFi19 loses the most ELO on Nuke (−178 ELO, win rate 45%). Things go best on Cache (+145 ELO, win rate 76%). Match no. 2 of the day goes best: 61% win rate, +88 ELO. Improved over the last three months: ELO +1,194. Got weaker: Rating −0.05, ADR −4.0, Headshots −6 pp. Unchanged in recent months: K/R at 0.72, Win rate at 55%. Last 30 days: 127 matches, win rate 56%, net ELO +207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.