jOurn6y

Ukraine
On FACEIT since 2022 126 matches tracked 20 matches in 30 days
ELO ▼ 128
2,097
30-day peak: 2,225
Rank EU
#183,237
Ukraine #7,182 in Ukraine
Last updated:

How does jOurn6y play?

Rating 0.99 K/R 0.70 ADR 75.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.6
Knife kills 2 in 126 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 33%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 11x 4K, 0 aces in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp, ELO +205
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −5.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +12 ELO
25 matches · 40% win rate

jOurn6y loses the most ELO in match 2 of the day: +12 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.85 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
67% better than 92%
0.72 better than 38%
76.4 better than 23%
1.01 better than 42%
53% of 87 duels better than 60%
42% of 24 situations better than 59%
Mirage30
60% better than 81%
0.72 better than 42%
79.4 better than 45%
1.02 right on the average
52% of 111 duels better than 58%
37% of 27 situations better than 47%
Anubis26
62% better than 83%
0.71 better than 35%
78.0 better than 33%
1.02 better than 46%
49% of 81 duels better than 36%
37% of 19 situations better than 49%
Dust 219
21% better than 1%
0.66 better than 14%
70.4 better than 6%
0.95 better than 22%
39% of 51 duels better than 4%
57% of 21 situations better than 92%
Cache13
46% -
0.72 -
76.4 -
0.99-
32% of 25 duels -
42% of 12 situations -
Nuke4
25% -
0.57 -
64.2 -
0.80-
75% of 8 duels -
100% of 1 situations -
Inferno3
33% -
0.45 -
65.5 -
0.70-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jOurn6y plays

Across 126 matches jOurn6y averages K/R 0.70, ADR 75.9 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 41 of 126 matches the rating was 1.10 or higher (33%), in 49 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. jOurn6y loses the most ELO in match 2 of the day (+12 ELO, win rate 40%). Things go best on Mirage (+54 ELO, win rate 60%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp, ELO +205. Got weaker: K/R −0.09, Rating −0.11, ADR −5.6. Last 30 days: 20 matches, win rate 45%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.