jN8JFmZ6oo

Bosnia & Herzegovina
On FACEIT since 2023 92 matches tracked 32 matches in 30 days
ELO ▲ 49
2,278
30-day peak: 2,278
Rank EU
#107,060
Bosnia & Herzegovina #354 in Bosnia & Herzegovina
Last updated:

How does jN8JFmZ6oo play?

Rating 0.98 K/R 0.71 ADR 78.4 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.5
Knife kills 5 in 92 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether jN8JFmZ6oo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 43% win rate

jN8JFmZ6oo loses the most ELO in match 2 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 1.71 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
52% right on the average
0.70 better than 30%
74.1 better than 16%
0.97 better than 26%
48% of 89 duels better than 31%
20% of 10 situations better than 10%
Anubis19
53% right on the average
0.76 better than 56%
87.2 better than 77%
1.06 better than 55%
48% of 77 duels better than 31%
64% of 11 situations better than 94%
Mirage16
50% better than 42%
0.72 better than 37%
78.6 better than 36%
1.02 better than 44%
52% of 69 duels better than 55%
53% of 15 situations better than 86%
Ancient13
54% -
0.76 -
78.7 -
1.04-
61% of 66 duels -
20% of 5 situations -
Inferno10
50% -
0.65 -
77.9 -
0.91-
49% of 45 duels -
0% of 4 situations -
Nuke6
50% -
0.64 -
71.0 -
0.82-
46% of 35 duels -
33% of 3 situations -
Cache5
60% -
0.61 -
69.1 -
0.80-
53% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jN8JFmZ6oo plays

Across 92 matches jN8JFmZ6oo averages K/R 0.71, ADR 78.4 and a rating of 0.98. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 44% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 30 of 92 matches the rating was 1.10 or higher (33%), in 39 it was below 0.90. In 92 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. jN8JFmZ6oo loses the most ELO in match 2 of the day (±0 ELO, win rate 43%). Last 30 days: 32 matches, win rate 50%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.