jMM-

Brazil
On FACEIT since 2015 286 matches tracked 104 matches in 30 days
ELO ▼ 77
2,752
30-day peak: 2,913
Rank SA ▲ 4 places
#442
Brazil #318 in Brazil
30 days · prev. #446 · best #323
Last updated:

How does jMM- play?

Rating 1.11 (from 260 matches) K/R 0.79 ADR 87.5 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 260 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.2
Knife kills 5 in 286 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 43%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 48x 4K, 6 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
ADR at 86.8, ELO at 2,752
▼ Got worse
K/R −0.08, Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.74).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −92 ELO
42 matches · 48% win rate
On Fridays −190 ELO, win rate 37%

jMM- loses the most ELO on Anubis: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.72 · Mirage
  3. Most kills in a match: 39 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
53% right on the average
0.79 better than 66%
87.0 better than 74%
1.07 better than 55%
54% of 449 duels better than 61%
40% of 40 situations better than 55%
Ancient52
56% better than 57%
0.82 better than 78%
89.7 better than 82%
1.14 better than 77%
57% of 268 duels better than 77%
34% of 29 situations better than 41%
Anubis42
48% better than 30%
0.77 better than 59%
88.4 better than 81%
1.09 better than 61%
47% of 202 duels better than 22%
57% of 23 situations better than 88%
Inferno38
66% better than 74%
0.84 better than 72%
90.6 better than 74%
1.21 better than 73%
54% of 135 duels better than 44%
44% of 16 situations better than 60%
Dust 218
56% better than 60%
0.74 better than 43%
81.1 better than 46%
1.08 better than 56%
59% of 79 duels better than 83%
20% of 10 situations better than 9%
Cache10
70% -
0.85 -
88.4 -
1.22-
52% of 27 duels -
67% of 6 situations -
Nuke7
29% -
0.64 -
76.6 -
0.90-
42% of 19 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jMM- plays

Across 286 matches jMM- averages K/R 0.79 and ADR 87.5; the rating across the 260 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 128 of 260 matches the rating was 1.10 or higher (49%), in 83 it was below 0.90. In 218 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: July 2026 at 1.23. jMM- loses the most ELO on Anubis (−92 ELO, win rate 48%). Things go best on Ancient (+123 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: K/R −0.08, Rating −0.09. Unchanged in recent months: ADR at 86.8, ELO at 2,752. Last 30 days: 104 matches, win rate 54%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.