jM-
Name history of jM-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average26% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.71 (at the start 0.88). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.22. Last 3 months: 0.99 (at the start 1.22). Slightly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 92.3. Last 3 months: 77.8 (at the start 92.3). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 53% (at the start 57%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 51% (at the start 54%). Slightly above the average (49%).
Best month: September 2026 with 2,468. Last 3 months: 2,139 (at the start 1,732).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 302 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
jM- loses the most ELO on Ancient: −56 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Inferno
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.18 · Dust 2
Maps in detail
from the last 302 matchesCompared with players on the same level who have at least 15 matches on the map.
How jM- plays
Across 302 matches jM- averages K/R 0.74, ADR 80.4 and a rating of 1.03. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 76 matches. In 114 of 302 matches the rating was 1.10 or higher (38%), in 117 it was below 0.90. In 225 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: July 2026 at 1.22. jM- loses the most ELO on Ancient (−56 ELO, win rate 41%). Things go best in match 3 of the day (+125 ELO, win rate 57%). Match no. 4 of the day goes best: 68% win rate, +8 ELO. Improved over the last three months: ELO +407. Got weaker: K/R −0.17, Rating −0.23, ADR −14.5, Headshots −4 pp, Win rate −3 pp. Last 30 days: 43 matches, win rate 44%, net ELO −9.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.