jLHICK

Russia
On FACEIT since 2024 109 matches tracked 33 matches in 30 days
ELO ▲ 304
2,313
30-day peak: 2,313
Rank EU
#95,943
Russia #27,215 in Russia
Last updated:

How does jLHICK play?

Rating 1.03 K/R 0.71 ADR 73.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 17x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether jLHICK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +51 ELO
53 matches · 49% win rate
On Saturdays ±0 ELO, win rate 48%

jLHICK loses the most ELO in match 1 of the day: +51 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.12 · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 69%
0.75 right on the average
77.0 better than 27%
1.09 better than 66%
58% of 139 duels better than 83%
31% of 35 situations better than 30%
Dust 225
52% right on the average
0.66 better than 13%
69.8 better than 5%
0.98 better than 29%
43% of 70 duels better than 12%
48% of 25 situations better than 77%
Ancient18
61% better than 80%
0.71 better than 32%
74.1 better than 14%
0.99 better than 34%
55% of 47 duels better than 68%
22% of 9 situations better than 14%
Anubis11
55% -
0.73 -
74.3 -
1.09-
37% of 27 duels -
50% of 12 situations -
Cache3
0% -
0.60 -
69.3 -
0.85-
36% of 14 duels -
50% of 2 situations -
Inferno3
67% -
0.45 -
55.9 -
0.80-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jLHICK plays

Across 109 matches jLHICK averages K/R 0.71, ADR 73.6 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 41 of 109 matches the rating was 1.10 or higher (38%), in 42 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. jLHICK loses the most ELO in match 1 of the day (+51 ELO, win rate 49%). Things go best on Mirage (+38 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, −12 ELO. Last 30 days: 33 matches, win rate 64%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.