jEEZY-

Ukraine
On FACEIT since 2023 326 matches tracked 117 matches in 30 days
Last updated:

How does jEEZY- play?

Rating 0.99 (from 307 matches) K/R 0.72 ADR 80.7 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 307 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (51%).

Headshot rate 65%+14 pp · Ø 51% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 3.1
Knife kills 3 in 326 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 28%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 41x 4K, 4 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +232
= Stayed the same
K/R at 0.71, ADR at 80.2
▼ Got worse
Rating −0.06, Headshots −2 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
45 matches · 53% win rate
On Sundays +51 ELO, win rate 50%

jEEZY- loses the most ELO on Anubis: −24 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Inferno
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
61% better than 81%
0.69 better than 20%
76.0 better than 21%
0.95 better than 16%
49% of 440 duels better than 30%
37% of 43 situations better than 44%
Dust 280
51% better than 40%
0.71 better than 29%
82.0 better than 51%
0.97 better than 20%
46% of 405 duels better than 19%
49% of 35 situations better than 76%
Inferno55
55% better than 40%
0.77 better than 46%
83.6 better than 46%
1.07 better than 37%
55% of 279 duels right on the average
32% of 31 situations better than 31%
Anubis45
53% right on the average
0.78 better than 64%
87.8 better than 79%
1.08 better than 58%
51% of 276 duels better than 42%
50% of 18 situations better than 77%
Nuke20
50% better than 29%
0.63 better than 3%
72.4 better than 8%
0.88 better than 3%
51% of 67 duels better than 38%
22% of 9 situations better than 14%
Ancient17
59% better than 68%
0.68 better than 16%
79.0 better than 33%
0.94 better than 15%
42% of 91 duels better than 6%
22% of 9 situations better than 14%
Cache10
40% -
0.73 -
85.8 -
1.00-
51% of 70 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jEEZY- plays

Across 326 matches jEEZY- averages K/R 0.72 and ADR 80.7; the rating across the 307 rated matches is 0.99. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 65% headshots. The strongest map is Mirage with a 61% win rate in 95 matches. In 100 of 307 matches the rating was 1.10 or higher (33%), in 125 it was below 0.90. In 249 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: September 2026 at 1.05. jEEZY- loses the most ELO on Anubis (−24 ELO, win rate 53%). Things go best on Inferno (+156 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +23 ELO. Improved over the last three months: ELO +232. Got weaker: Rating −0.06, Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.2. Last 30 days: 117 matches, win rate 57%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.