jBULL-

Argentina
210 matches tracked 27 matches in 30 days
Last updated:

How does jBULL- play?

Rating 1.04 (from 178 matches) K/R 0.76 ADR 82.5 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 94%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 4.3
Knife kills 8 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.8%).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 56%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 93%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 33x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.35+0.09 · Ø 0.26 better than 72%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05, Win rate +10 pp, ELO +208
= Stayed the same
K/R at 0.77, ADR at 83.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays +84 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 3.12 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
46% better than 35%
0.80 better than 86%
86.1 better than 84%
1.10 better than 85%
49% of 487 duels better than 46%
59% of 34 situations better than 92%
Dust 257
60% better than 84%
0.74 better than 63%
80.5 better than 58%
1.00 right on the average
49% of 268 duels better than 44%
61% of 18 situations better than 96%
Ancient14
29% -
0.73 -
79.0 -
1.00-
49% of 63 duels -
50% of 4 situations -
Nuke14
64% -
0.80 -
89.6 -
1.03-
48% of 85 duels -
44% of 9 situations -
Anubis12
25% -
0.67 -
73.6 -
0.90-
38% of 82 duels -
50% of 6 situations -
Inferno12
33% -
0.68 -
75.5 -
1.02-
49% of 51 duels -
100% of 3 situations -
Cache7
29% -
0.70 -
73.7 -
0.94-
45% of 42 duels -
50% of 2 situations -
Vertigo3
0% -
0.87 -
85.2 -
1.09-
67% of 9 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jBULL- plays

Across 210 matches jBULL- averages K/R 0.76 and ADR 82.5; the rating across the 178 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 16.9 kills per match with 56% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 65 of 178 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 129 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. Things go best on Mirage (+116 ELO, win rate 46%). Match no. 3 of the day goes best: 58% win rate, +32 ELO. Improved over the last three months: Rating +0.05, Win rate +10 pp, ELO +208. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.0. Last 30 days: 27 matches, win rate 41%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.