jBINGLEHAM

Turkey
On FACEIT since 2015 185 matches tracked 49 matches in 30 days
ELO ▲ 489
3,376
30-day peak: 3,376
Rank EU ▲ 1,006 places
#1,717
Turkey #43 in Turkey
30 days · prev. #2,723 · best #1,698
Last updated:

How does jBINGLEHAM play?

Rating 1.20 (from 136 matches) K/R 0.84 ADR 88.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 136 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 35% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.07).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.30+0.23 · Ø 1.07 better than 94%
Pistol kills per match 3.5
Knife kills 1 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 84%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 5 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.6 · Ø 3.8 better than 67%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 64%−6 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.83, Rating at 1.20, ADR at 87.9, Headshots at 55%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.85
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.92. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +209 ELO, win rate 58%
On Thursdays −31 ELO, win rate 53%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
54% better than 45%
0.85 better than 85%
89.7 better than 82%
1.25 better than 92%
55% of 95 duels better than 64%
33% of 30 situations better than 37%
Inferno30
67% better than 65%
0.84 better than 69%
87.6 better than 61%
1.23 better than 72%
60% of 70 duels better than 68%
50% of 12 situations better than 73%
Anubis27
74% better than 95%
0.80 better than 71%
84.5 better than 63%
1.18 better than 82%
60% of 78 duels better than 86%
71% of 17 situations better than 97%
Nuke27
78% better than 96%
0.89 better than 89%
93.2 better than 88%
1.28 better than 91%
56% of 55 duels better than 63%
43% of 14 situations better than 59%
Cache18
28% better than 1%
0.80 better than 53%
88.5 better than 66%
1.08 better than 36%
43% of 54 duels better than 7%
40% of 10 situations better than 54%
Mirage17
65% better than 87%
0.79 better than 63%
83.4 better than 55%
1.16 better than 77%
52% of 67 duels better than 46%
88% of 8 situations better than 99%
Dust 27
57% -
0.76 -
81.6 -
1.11-
46% of 26 duels -
-
Overpass7
100% -
1.01 -
101.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jBINGLEHAM plays

Across 185 matches jBINGLEHAM averages K/R 0.84 and ADR 88.6; the rating across the 136 rated matches is 1.20. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 55% headshots. The strongest map is Nuke with a 78% win rate in 27 matches. In 87 of 136 matches the rating was 1.10 or higher (64%), in 27 it was below 0.90. In 135 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: October 2026 at 1.24. Things go best on Inferno (+165 ELO, win rate 67%). Match no. 2 of the day goes best: 69% win rate, +114 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.20, ADR at 87.9, Headshots at 55%. Last 30 days: 49 matches, win rate 76%, net ELO +269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.