j4rmoEsports

Ukraine
257 matches tracked 44 matches in 30 days
Last updated:

How does j4rmoEsports play?

Rating 1.02 (from 241 matches) K/R 0.73 ADR 79.2 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 241 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.8
Knife kills 1 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 23x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 65%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.3, Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.01, Win rate at 46%
▼ Got worse
ELO −188

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
45 matches · 40% win rate
On Dust 2 −57 ELO
79 matches · 48% win rate
Between 0:00 and 6:00 +61 ELO, win rate 35%
On Fridays −22 ELO, win rate 31%

j4rmoEsports loses the most ELO in match 3 of the day: −82 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
48% better than 41%
0.71 better than 43%
78.4 better than 43%
0.97 better than 36%
57% of 361 duels better than 84%
25% of 53 situations better than 16%
Mirage72
44% better than 27%
0.80 better than 82%
84.1 better than 73%
1.12 better than 83%
62% of 291 duels better than 96%
41% of 34 situations better than 59%
Ancient52
40% better than 21%
0.70 better than 31%
75.9 better than 23%
0.98 better than 40%
51% of 187 duels right on the average
22% of 27 situations better than 16%
Nuke18
44% better than 18%
0.83 better than 80%
87.9 better than 78%
1.14 better than 75%
50% of 86 duels better than 38%
33% of 9 situations better than 36%
Anubis15
53% better than 61%
0.69 better than 31%
75.8 better than 26%
0.98-
49% of 45 duels better than 42%
36% of 14 situations better than 47%
Cache13
54% -
0.69 -
73.5 -
0.96-
50% of 48 duels -
44% of 9 situations -
Inferno8
50% -
0.53 -
63.0 -
0.77-
31% of 36 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j4rmoEsports plays

Across 257 matches j4rmoEsports averages K/R 0.73 and ADR 79.2; the rating across the 241 rated matches is 1.02. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 8 players. Averages 16.4 kills per match with 49% headshots. The strongest map is Cache with a 54% win rate in 13 matches. In 91 of 241 matches the rating was 1.10 or higher (38%), in 91 it was below 0.90. In 188 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.03. j4rmoEsports loses the most ELO in match 3 of the day (−82 ELO, win rate 40%). Things go best on Ancient (+70 ELO, win rate 40%). From match no. 5 of the day on, things go best: 52% win rate, −18 ELO. Improved over the last three months: ADR +4.3, Headshots +2 pp. Got weaker: ELO −188. Unchanged in recent months: K/R at 0.74, Rating at 1.01, Win rate at 46%. Last 30 days: 44 matches, win rate 48%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.