j4d3nguy3nx

Antarctica
On FACEIT since 2020 163 matches tracked 12 matches in 30 days
ELO
2,589
Peak across recorded matches: 2,793
Rank SEA ▼ 423 places
#803
Antarctica #1 in Antarctica
30 days · prev. #380 · best #368
Last updated:

How does j4d3nguy3nx play?

Rating 0.98 K/R 0.69 ADR 74.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 163 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.6
Knife kills 1 in 163 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 3%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 21x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +158
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −10.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.52
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −65 ELO
46 matches · 46% win rate
On Ancient −63 ELO
26 matches · 38% win rate
Between 6:00 and 12:00 +84 ELO, win rate 46%
On Saturdays −74 ELO, win rate 42%

j4d3nguy3nx loses the most ELO in match 1 of the day: −65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.39 · Cache

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
65% better than 89%
0.72 better than 36%
76.0 better than 22%
1.03 better than 43%
49% of 214 duels better than 34%
46% of 26 situations better than 73%
Mirage50
56% better than 64%
0.69 better than 23%
75.4 better than 21%
0.98 better than 28%
54% of 195 duels better than 63%
20% of 25 situations better than 6%
Ancient26
38% better than 9%
0.64 better than 7%
71.3 better than 6%
0.91 better than 11%
37% of 103 duels better than 1%
29% of 17 situations better than 25%
Anubis12
42% -
0.69 -
75.4 -
0.99-
46% of 46 duels -
20% of 5 situations -
Inferno12
58% -
0.67 -
72.4 -
0.97-
44% of 48 duels -
25% of 12 situations -
Cache6
33% -
0.82 -
81.2 -
1.23-
48% of 23 duels -
-
Nuke5
40% -
0.56 -
64.5 -
0.79-
35% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j4d3nguy3nx plays

Across 163 matches j4d3nguy3nx averages K/R 0.69, ADR 74.5 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 65% win rate in 51 matches. In 52 of 163 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 105 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. j4d3nguy3nx loses the most ELO in match 1 of the day (−65 ELO, win rate 46%). Things go best on Dust 2 (+129 ELO, win rate 65%). From match no. 5 of the day on, things go best: 62% win rate, +93 ELO. Improved over the last three months: Win rate +6 pp, ELO +158. Got weaker: K/R −0.09, Rating −0.14, ADR −10.2. Unchanged in recent months: Headshots at 58%. Last 30 days: 12 matches, win rate 25%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.