j3r

Netherlands
On FACEIT since 2016 168 matches tracked 119 matches in 30 days
ELO ▲ 178
2,379
30-day peak: 2,409
Rank EU
#78,225
Netherlands #442 in Netherlands
Last updated:

How does j3r play?

Rating 1.22 K/R 0.85 ADR 88.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 168 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 3.1
Knife kills 1 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 45x 4K, 6 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether j3r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 168 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −63 ELO
33 matches · 52% win rate
On Dust 2 −22 ELO
31 matches · 55% win rate
Between 12:00 and 18:00 +48 ELO, win rate 50%
On Saturdays −30 ELO, win rate 33%

j3r loses the most ELO in match 1 of the day: −63 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 78%
0.87 better than 91%
89.4 better than 85%
1.26 better than 95%
59% of 284 duels better than 87%
38% of 39 situations right on the average
Dust 231
55% better than 62%
0.80 better than 75%
85.4 better than 69%
1.12 better than 73%
51% of 142 duels right on the average
36% of 28 situations better than 45%
Inferno27
67% better than 83%
0.88 better than 91%
88.9 better than 77%
1.25 better than 91%
57% of 144 duels better than 69%
42% of 26 situations better than 60%
Anubis17
41% better than 16%
0.77 better than 61%
84.4 better than 65%
1.10 better than 69%
61% of 70 duels better than 89%
40% of 5 situations better than 54%
Cache15
67% -
0.91 -
91.1 -
1.35-
47% of 68 duels -
33% of 15 situations -
Ancient13
46% -
0.87 -
88.2 -
1.23-
63% of 40 duels -
10% of 10 situations -
Nuke8
63% -
0.89 -
90.6 -
1.25-
59% of 41 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j3r plays

Across 168 matches j3r averages K/R 0.85, ADR 88.1 and a rating of 1.22. Biggest strength: K/D at 1.27, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 104 of 168 matches the rating was 1.10 or higher (62%), in 36 it was below 0.90. In 168 matches with detailed stats: 45 4Ks and 6 aces. j3r loses the most ELO in match 1 of the day (−63 ELO, win rate 52%). Things go best from match 5 of the day (+45 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +45 ELO. Last 30 days: 119 matches, win rate 53%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.