j1raxx

Czech Republic
On FACEIT since 2020 129 matches tracked 69 matches in 30 days
ELO ▲ 81
2,166
30-day peak: 2,166
Rank EU
#151,181
Czech Republic #1,263 in Czech Republic
Last updated:
Next update possible in 53m 55s

How does j1raxx play?

Rating 1.03 K/R 0.72 ADR 78.0 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 51%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.06+0.04 · Ø 1.02 better than 64%
Pistol kills per match 2.7
Knife kills 7 in 129 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 19x 4K, 1 ace in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether j1raxx is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 129 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
46 matches · 63% win rate
Between 0:00 and 6:00 −25 ELO, win rate 48%
On Sundays ±0 ELO, win rate 43%

j1raxx loses the most ELO on Mirage: −6 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 13 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 87%
0.77 better than 64%
81.7 better than 55%
1.14 better than 82%
57% of 191 duels better than 83%
39% of 31 situations better than 54%
Inferno26
65% better than 85%
0.73 right on the average
81.4 better than 54%
1.04 better than 53%
60% of 129 duels better than 87%
45% of 22 situations better than 73%
Dust 221
33% better than 5%
0.69 better than 26%
74.5 better than 19%
0.97 better than 29%
40% of 84 duels better than 6%
20% of 10 situations better than 10%
Cache14
50% -
0.64 -
74.3 -
0.88-
48% of 87 duels -
57% of 7 situations -
Nuke11
64% -
0.76 -
78.5 -
1.06-
57% of 37 duels -
33% of 9 situations -
Anubis7
57% -
0.65 -
67.4 -
0.89-
52% of 27 duels -
20% of 5 situations -
Ancient4
25% -
0.51 -
63.0 -
0.67-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j1raxx plays

Across 129 matches j1raxx averages K/R 0.72, ADR 78.0 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 48 of 129 matches the rating was 1.10 or higher (37%), in 42 it was below 0.90. In 129 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.05. j1raxx loses the most ELO on Mirage (−6 ELO, win rate 63%). Things go best in match 1 of the day (+68 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +68 ELO. Last 30 days: 69 matches, win rate 49%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.