j0x

UY
320 matches tracked 90 matches in 30 days
Last updated:

How does j0x play?

Rating 0.85 (from 146 matches) K/R 0.64 ADR 71.7 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 41%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 48%−3 pp better than 23%

Clutch

Weakness
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 19%+8 pp better than 83%
K/D 0.81−0.22 better than 1%
Pistol kills per match 2.3
Knife kills 11 in 320 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.4%−1.9 pp better than 7%
Rounds with 3K 2.8%−1.3 pp better than 4%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 40x 4K, 3 aces in 320 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.16−0.14 better than 14%
Rounds with a death 79%+8 pp better than 1%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 320 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −106 ELO
50 matches · 42% wins
On Mirage −84 ELO
79 matches · 44% wins
On Saturdays −90 ELO, win rate 23%

j0x loses the most ELO on Ancient: −106 ELO, 42% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 21%
0.61 better than 4%
67.8 better than 3%
0.85 better than 4%
49% of 437 duels better than 35%
18% of 33 situations better than 5%
Anubis53
57% better than 67%
0.67 better than 16%
75.7 better than 21%
0.89 better than 6%
50% of 341 duels better than 40%
36% of 22 situations better than 46%
Ancient50
42% better than 16%
0.58 better than 1%
67.5 better than 1%
0.72 better than 1%
40% of 285 duels better than 4%
23% of 13 situations better than 17%
Inferno47
47% better than 25%
0.68 better than 19%
77.5 better than 28%
0.84 better than 5%
48% of 327 duels better than 27%
18% of 11 situations better than 8%
Dust 241
49% better than 38%
0.66 better than 14%
73.2 better than 14%
0.90 better than 9%
48% of 263 duels better than 31%
38% of 13 situations level
Cache37
59% -
0.65 -
70.9 -
0.96-
57% of 197 duels -
38% of 16 situations -
Nuke13
23% -
0.61 -
72.8 -
0.81-
47% of 68 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j0x plays

Across 320 matches j0x averages K/R 0.64 and ADR 71.7; the rating across the 146 rated matches is 0.85. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Rating at 0.85. That is better than only 1% of players on level 10. On average 14.0 kills per match, 55% of them headshots. The strongest map is Cache with a 59% win rate in 37 matches. In 29 of 146 matches the rating was 1.10 or higher (20%), in 84 it was below 0.90. In 320 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: September 2026 at 0.86. j0x loses the most ELO on Ancient (−106 ELO, win rate 42%). Things go best on Anubis (+149 ELO, win rate 57%). Last 30 days: 90 matches, win rate 53%, ELO balance +12.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.