j0x-

Albania
On FACEIT since 2016 180 matches tracked 72 matches in 30 days
Last updated:

How does j0x- play?

Rating 0.96 K/R 0.68 ADR 75.0 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 17x 4K, 2 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −6.4, Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
44 matches · 52% win rate
In match 4 of the day −50 ELO
23 matches · 43% win rate
On Thursdays −52 ELO, win rate 36%

j0x- loses the most ELO on Mirage: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% better than 46%
0.73 better than 39%
78.6 better than 35%
1.02 better than 40%
56% of 167 duels better than 74%
47% of 36 situations better than 75%
Dust 240
53% better than 53%
0.65 better than 10%
73.5 better than 13%
0.92 better than 10%
37% of 143 duels better than 2%
59% of 29 situations better than 93%
Ancient33
45% better than 26%
0.68 better than 18%
77.5 better than 27%
0.96 better than 22%
44% of 138 duels better than 12%
55% of 20 situations better than 85%
Anubis23
52% better than 44%
0.65 better than 9%
70.2 better than 4%
0.91 better than 8%
51% of 79 duels better than 44%
56% of 18 situations better than 86%
Inferno16
56% better than 48%
0.72 better than 27%
78.7 better than 21%
1.06 better than 37%
54% of 37 duels right on the average
33% of 12 situations better than 36%
Nuke14
50% -
0.65 -
73.7 -
0.92-
42% of 81 duels -
50% of 4 situations -
Cache9
78% -
0.67 -
66.5 -
0.95-
46% of 39 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j0x- plays

Across 180 matches j0x- averages K/R 0.68, ADR 75.0 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 60 of 180 matches the rating was 1.10 or higher (33%), in 80 it was below 0.90. In 160 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.02. j0x- loses the most ELO on Mirage (−53 ELO, win rate 52%). Things go best on Anubis (+55 ELO, win rate 52%). Match no. 2 of the day goes best: 64% win rate, −5 ELO. Got weaker: K/R −0.04, Rating −0.07, ADR −6.4, Headshots −2 pp, Win rate −3 pp. Last 30 days: 72 matches, win rate 49%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.