izz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Strength31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.94. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.29. Last 3 months: 1.09 (at the start 1.15). Clearly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 102.5. Last 3 months: 88.6 (at the start 92.8). Clearly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 46%). Right on the average (49%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 43% (at the start 48%). Well below the average (50%).
Best month: September 2026 with 2,169. Last 3 months: 2,024 (at the start 2,141).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 87 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
izz- loses the most ELO on Ancient: −101 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.83 · Dust 2
- Most kills in a match: 40 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 87 matchesCompared with players on the same level who have at least 15 matches on the map.
How izz- plays
Across 87 matches izz- averages K/R 0.81, ADR 90.1 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 90.1, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 46% win rate in 24 matches. In 46 of 87 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 56 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.29. izz- loses the most ELO on Ancient (−101 ELO, win rate 45%). Things go best on Dust 2 (+19 ELO, win rate 46%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, Rating −0.06, ADR −4.2, Win rate −5 pp, ELO −117. Last 30 days: 34 matches, win rate 44%, net ELO −91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.