izefu

Russia
On FACEIT since 2019 352 matches tracked 161 matches in 30 days
ELO ▲ 87
3,265
30-day peak: 3,352
Rank EU ▲ 288 places
#2,838
Russia #788 in Russia
30 days · prev. #3,126 · best #1,078
Last updated:

How does izefu play?

Rating 1.06 K/R 0.79 ADR 85.2 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 352 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.02−0.03 · Ø 1.05 better than 27%
Pistol kills per match 3.4
Knife kills 5 in 352 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 67x 4K, 13 aces in 315 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +112
= Stayed the same
K/R at 0.79, Rating at 1.06, ADR at 85.3, Headshots at 46%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −80 ELO
50 matches · 44% win rate
In match 1 of the day −77 ELO
75 matches · 48% win rate
Between 0:00 and 6:00 −47 ELO, win rate 47%

izefu loses the most ELO on Ancient: −80 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 66 · Mirage
  3. Highest rating in a match: 2.63 · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
58% better than 65%
0.81 better than 72%
86.4 better than 70%
1.09 better than 58%
58% of 869 duels better than 79%
35% of 65 situations better than 37%
Anubis60
55% better than 49%
0.75 right on the average
84.5 better than 65%
1.03 better than 39%
47% of 326 duels better than 20%
42% of 26 situations better than 58%
Ancient50
44% better than 15%
0.75 better than 46%
84.1 better than 59%
0.98 better than 23%
48% of 266 duels better than 24%
31% of 26 situations better than 30%
Dust 240
55% right on the average
0.79 better than 64%
83.1 better than 55%
1.09 better than 55%
41% of 241 duels better than 5%
50% of 14 situations better than 78%
Nuke40
48% better than 23%
0.80 better than 65%
84.2 better than 59%
1.06 better than 42%
52% of 238 duels better than 43%
30% of 20 situations better than 25%
Cache7
29% -
0.82 -
89.4 -
1.05-
58% of 48 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How izefu plays

Across 352 matches izefu averages K/R 0.79, ADR 85.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 152 matches. In 154 of 352 matches the rating was 1.10 or higher (44%), in 117 it was below 0.90. In 315 matches with detailed stats: 67 4Ks and 13 aces. Best month by rating: September 2026 at 1.14. izefu loses the most ELO on Ancient (−80 ELO, win rate 44%). Things go best on Anubis (+171 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: ELO +112. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.06, ADR at 85.3, Headshots at 46%. Last 30 days: 161 matches, win rate 52%, net ELO −374.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.