izatonic

Kazakhstan
112 matches tracked 32 matches in 30 days
ELO ▼ 120
2,261
30-day peak: 2,381
Rank EU
#112,733
Kazakhstan #4,158 in Kazakhstan
Last updated:

How does izatonic play?

Rating 1.00 K/R 0.73 ADR 77.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 29x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.15, Rating +0.23, ADR +13.8, Headshots +2 pp, Win rate +5 pp, ELO +131
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.78 (at the start 0.63). Slightly above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
42 matches · 55% win rate
On Wednesdays −25 ELO, win rate 25%

izatonic loses the most ELO on Mirage: −33 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 62%
0.69 better than 25%
72.9 better than 13%
0.96 better than 24%
48% of 181 duels better than 30%
48% of 21 situations better than 78%
Dust 236
42% better than 17%
0.78 better than 67%
85.0 better than 67%
1.08 better than 63%
52% of 202 duels better than 53%
47% of 19 situations better than 76%
Ancient10
50% -
0.81 -
83.4 -
1.17-
55% of 47 duels -
0% of 3 situations -
Anubis10
30% -
0.71 -
71.8 -
0.96-
48% of 54 duels -
25% of 8 situations -
Nuke6
83% -
0.51 -
68.0 -
0.69-
39% of 33 duels -
100% of 3 situations -
Inferno4
25% -
0.79 -
85.9 -
1.04-
44% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How izatonic plays

Across 112 matches izatonic averages K/R 0.73, ADR 77.9 and a rating of 1.00. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 42 matches. In 37 of 112 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 72 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. izatonic loses the most ELO on Mirage (−33 ELO, win rate 55%). Things go best on Dust 2 (+27 ELO, win rate 42%). Improved over the last three months: K/R +0.15, Rating +0.23, ADR +13.8, Headshots +2 pp, Win rate +5 pp, ELO +131. Last 30 days: 32 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.