iwillbeking

Turkey
On FACEIT since 2025 121 matches tracked 54 matches in 30 days
Last updated:

How does iwillbeking play?

Rating 1.15 K/R 0.82 ADR 85.5 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 29% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 2.9
Knife kills 1 in 121 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 86%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 30x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether iwillbeking is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
32 matches · 34% win rate
In match 1 of the day +1 ELO
31 matches · 42% win rate
On Wednesdays ±0 ELO, win rate 46%

iwillbeking loses the most ELO on Anubis: −61 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.43 · Dust 2
  3. Most kills in a match: 52 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
67% better than 93%
0.85 better than 90%
87.5 better than 82%
1.18 better than 89%
62% of 276 duels better than 94%
38% of 21 situations right on the average
Anubis32
34% better than 6%
0.77 better than 67%
81.1 better than 53%
1.06 better than 62%
54% of 187 duels better than 65%
20% of 15 situations better than 12%
Mirage25
48% better than 39%
0.87 better than 93%
88.3 better than 82%
1.24 better than 95%
54% of 172 duels better than 67%
50% of 12 situations better than 82%
Inferno15
67% better than 90%
0.80 better than 72%
81.3 better than 47%
1.12 better than 69%
50% of 94 duels better than 33%
40% of 10 situations right on the average
Ancient5
80% -
0.78 -
86.5 -
1.06-
55% of 31 duels -
100% of 2 situations -
Nuke3
33% -
0.87 -
92.2 -
1.11-
65% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iwillbeking plays

Across 121 matches iwillbeking averages K/R 0.82, ADR 85.5 and a rating of 1.15. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 67 of 121 matches the rating was 1.10 or higher (55%), in 30 it was below 0.90. In 116 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. iwillbeking loses the most ELO on Anubis (−61 ELO, win rate 34%). Things go best on Dust 2 (+40 ELO, win rate 67%). Match no. 3 of the day goes best: 68% win rate. Last 30 days: 54 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.