iwatova

Hungary
On FACEIT since 2023 314 matches tracked 108 matches in 30 days
Last updated:
Next update possible in 1h 19m

How does iwatova play?

Rating 1.15 (from 279 matches) K/R 0.81 ADR 87.9 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 279 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 9%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.0
Zeus kills1 in 314 matches
Knife kills 1 in 314 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 46x 4K, 6 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +7 pp, ELO +166
= Stayed the same
K/R at 0.82, ADR at 88.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −105 ELO
44 matches · 45% win rate
On Inferno −35 ELO
24 matches · 50% win rate
On Mondays −15 ELO, win rate 38%

iwatova loses the most ELO in match 3 of the day: −105 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Inferno
  2. Highest rating in a match: 2.76 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
45% better than 18%
0.82 better than 78%
89.1 better than 82%
1.13 better than 74%
55% of 344 duels better than 67%
33% of 42 situations better than 33%
Dust 282
62% better than 80%
0.85 better than 86%
91.8 better than 88%
1.21 better than 87%
60% of 328 duels better than 86%
38% of 61 situations right on the average
Ancient61
57% better than 62%
0.80 better than 71%
81.7 better than 47%
1.13 better than 74%
53% of 139 duels better than 55%
38% of 37 situations right on the average
Inferno24
50% better than 25%
0.83 better than 70%
93.5 better than 81%
1.20 better than 72%
68% of 88 duels better than 97%
21% of 19 situations better than 12%
Anubis17
59% better than 66%
0.73 better than 38%
82.1 better than 52%
1.06 right on the average
56% of 64 duels better than 70%
27% of 15 situations better than 22%
Cache17
47% better than 22%
0.82 better than 63%
89.5 better than 69%
1.17 better than 66%
61% of 71 duels better than 82%
59% of 17 situations better than 87%
Nuke8
13% -
0.73 -
80.2 -
1.00-
54% of 24 duels -
0% of 1 situations -
Overpass3
0% -
0.48 -
60.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How iwatova plays

Across 314 matches iwatova averages K/R 0.81 and ADR 87.9; the rating across the 279 rated matches is 1.15. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 82 matches. In 145 of 279 matches the rating was 1.10 or higher (52%), in 64 it was below 0.90. In 220 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: October 2026 at 1.18. iwatova loses the most ELO in match 3 of the day (−105 ELO, win rate 45%). Things go best on Ancient (+185 ELO, win rate 57%). Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +7 pp, ELO +166. Unchanged in recent months: K/R at 0.82, ADR at 88.4. Last 30 days: 108 matches, win rate 53%, net ELO +251.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.