iwaschosen8

China
On FACEIT since 2024 24 matches tracked 24 matches in 30 days
ELO ▼ 24
2,016
30-day peak: 2,040
Rank EU
#233,039
China #2,994 in China
Last updated:

How does iwaschosen8 play?

Rating 0.93 K/R 0.69 ADR 75.1 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 0x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Patterns

Soon this shows where iwaschosen8 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 1.66 · Anubis

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient8
75% -
0.66 -
71.1 -
0.92-
45% of 38 duels -
17% of 6 situations -
Dust 25
20% -
0.69 -
74.0 -
0.93-
41% of 39 duels -
0% of 2 situations -
Mirage5
60% -
0.61 -
69.8 -
0.79-
35% of 23 duels -
50% of 2 situations -
Anubis4
75% -
0.82 -
87.7 -
1.12-
64% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iwaschosen8 plays

Across 24 matches iwaschosen8 averages K/R 0.69, ADR 75.1 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 47% headshots. In 6 of 24 matches the rating was 1.10 or higher (25%), in 12 it was below 0.90. Last 30 days: 24 matches, win rate 58%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.