iwannaseedth

South Korea
On FACEIT since 2021 255 matches tracked 48 matches in 30 days
ELO ▲ 68
2,435
30-day peak: 2,610
Rank EU
#65,393
South Korea #1,043 in South Korea
Last updated:

How does iwannaseedth play?

Rating 1.17 (from 205 matches) K/R 0.85 ADR 88.5 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 205 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 62x 4K, 4 aces in 205 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 88.2
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −592

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.89
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −180 ELO
45 matches · 47% win rate
On Anubis −120 ELO
40 matches · 48% win rate
Between 18:00 and 24:00 +90 ELO, win rate 42%
On Thursdays −179 ELO, win rate 44%

iwannaseedth loses the most ELO on Ancient: −180 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
60% better than 81%
0.89 better than 95%
92.8 better than 92%
1.24 better than 94%
59% of 378 duels better than 87%
46% of 35 situations better than 75%
Dust 265
45% better than 26%
0.86 better than 91%
90.1 better than 87%
1.22 better than 92%
56% of 304 duels better than 73%
45% of 38 situations better than 72%
Ancient45
47% better than 32%
0.80 better than 74%
83.7 better than 61%
1.06 better than 57%
46% of 277 duels better than 20%
50% of 26 situations better than 80%
Anubis40
48% better than 37%
0.83 better than 86%
87.4 better than 79%
1.11 better than 74%
57% of 236 duels better than 78%
50% of 14 situations better than 80%
Nuke10
20% -
0.67 -
72.3 -
0.94-
48% of 48 duels -
0% of 3 situations -
Cache6
67% -
0.87 -
82.9 -
1.28-
61% of 23 duels -
50% of 2 situations -
Overpass3
67% -
0.83 -
82.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How iwannaseedth plays

Across 255 matches iwannaseedth averages K/R 0.85 and ADR 88.5; the rating across the 205 rated matches is 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 48% headshots. The strongest map is Mirage with a 60% win rate in 86 matches. In 110 of 205 matches the rating was 1.10 or higher (54%), in 52 it was below 0.90. In 205 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: September 2026 at 1.25. iwannaseedth loses the most ELO on Ancient (−180 ELO, win rate 47%). Things go best on Mirage (+90 ELO, win rate 60%). Match no. 2 of the day goes best: 67% win rate, +1 ELO. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −592. Unchanged in recent months: K/R at 0.84, ADR at 88.2. Last 30 days: 48 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.