ivz

Argentina
On FACEIT since 2020 230 matches tracked 83 matches in 30 days
ELO ▲ 253
3,257
30-day peak: 3,317
Rank SA ▼ 2 places
#70
Argentina #11 in Argentina
30 days · prev. #68 · best #51
Last updated:

How does ivz play?

Rating 1.24 (from 192 matches) K/R 0.86 ADR 86.9 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 191 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 35% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerEntryClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

49% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 92%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (53%).

Headshot rate 39%−14 pp · Ø 53% better than 3%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.30+0.23 · Ø 1.07 better than 94%
Pistol kills per match 3.4
Knife kills 11 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 90%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 34x 4K, 3 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.32).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.57+0.25 · Ø 0.32 better than 96%
Deaths per round 66%−4 pp · Ø 70% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +4.2, Win rate +4 pp, ELO +372
= Stayed the same
Headshots at 39%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.88 (at the start 0.82). Well above the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −155 ELO
108 matches · 53% win rate
On Ancient −68 ELO
22 matches · 50% win rate
Between 6:00 and 12:00 −47 ELO, win rate 50%
On Wednesdays −223 ELO, win rate 51%

ivz loses the most ELO on Mirage: −155 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.50 · Nuke
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
53% better than 41%
0.85 better than 84%
85.5 better than 65%
1.19 better than 84%
62% of 414 duels better than 93%
45% of 53 situations better than 70%
Dust 257
65% better than 84%
0.90 better than 93%
91.8 better than 87%
1.32 better than 96%
65% of 270 duels better than 95%
40% of 20 situations right on the average
Ancient22
50% better than 31%
0.83 better than 80%
83.4 better than 56%
1.24 better than 91%
57% of 53 duels better than 75%
42% of 12 situations better than 59%
Nuke16
69% better than 83%
0.91 better than 93%
88.7 better than 76%
1.33-
72% of 69 duels better than 99%
44% of 9 situations better than 62%
Cache14
50% -
0.82 -
81.2 -
1.14-
52% of 60 duels -
64% of 11 situations -
Inferno9
67% -
0.81 -
79.2 -
1.23-
47% of 30 duels -
50% of 4 situations -
Anubis4
50% -
1.00 -
98.7 -
1.47-
61% of 23 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ivz plays

Across 230 matches ivz averages K/R 0.86 and ADR 86.9; the rating across the 192 rated matches is 1.24. Biggest strength: Opening duels won at 62%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 39% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 114 of 191 matches the rating was 1.10 or higher (60%), in 38 it was below 0.90. In 149 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.29. ivz loses the most ELO on Mirage (−155 ELO, win rate 53%). Things go best on Dust 2 (+58 ELO, win rate 65%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +4.2, Win rate +4 pp, ELO +372. Unchanged in recent months: Headshots at 39%. Last 30 days: 83 matches, win rate 63%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.