ivchaa

Serbia
On FACEIT since 2019 89 matches tracked
Last updated:

How does ivchaa play?

Rating 1.01 K/R 0.72 ADR 81.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 89 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.6
Knife kills 1 in 89 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 2x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 98%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +16 pp, ELO +388
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 80.7
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.71 · Mirage
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% right on the average
0.71 better than 33%
81.7 better than 52%
1.01 better than 41%
50% of 153 duels better than 42%
55% of 22 situations better than 88%
Inferno17
65% better than 79%
0.74 better than 47%
86.6 better than 70%
1.03 better than 39%
54% of 97 duels right on the average
56% of 9 situations better than 88%
Dust 216
44% better than 24%
0.76 better than 57%
81.9 better than 53%
1.07 better than 60%
55% of 85 duels better than 70%
23% of 13 situations better than 14%
Ancient9
44% -
0.65 -
76.0 -
0.84-
51% of 43 duels -
40% of 5 situations -
Anubis6
83% -
0.71 -
76.1 -
1.07-
36% of 45 duels -
100% of 3 situations -
Cache4
50% -
0.71 -
72.5 -
0.99-
62% of 21 duels -
-
Nuke4
50% -
0.69 -
78.3 -
0.91-
50% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ivchaa plays

Across 89 matches ivchaa averages K/R 0.72, ADR 81.2 and a rating of 1.01. Biggest strength: Utility damage per round at 7.5, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 31 of 89 matches the rating was 1.10 or higher (35%), in 35 it was below 0.90. In 26 matches with detailed stats: 2 4Ks and 0 aces. Things go best on Mirage (+108 ELO, win rate 52%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Headshots +3 pp, Win rate +16 pp, ELO +388. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 80.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.