ivanproone

Russia
On FACEIT since 2015 97 matches tracked 97 matches in 30 days
ELO ▲ 637
2,074
30-day peak: 2,140
Rank EU
#195,510
Russia #55,376 in Russia
Last updated:
Next update possible in 41m 51s

How does ivanproone play?

Rating 1.15 K/R 0.84 ADR 89.7 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 97 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.2
Knife kills 1 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 92%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 20x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ivanproone is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +50 ELO
49 matches · 47% win rate

ivanproone loses the most ELO from match 5 of the day: +50 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.61 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 73%
0.87 better than 93%
88.7 better than 85%
1.19 better than 90%
53% of 154 duels better than 60%
38% of 21 situations right on the average
Ancient19
58% better than 69%
0.85 better than 91%
89.7 better than 88%
1.17 better than 90%
58% of 89 duels better than 84%
50% of 8 situations better than 82%
Mirage18
50% right on the average
0.81 better than 81%
84.6 better than 70%
1.13 better than 80%
50% of 111 duels better than 43%
60% of 10 situations better than 95%
Inferno14
50% -
0.86 -
95.8 -
1.17-
48% of 66 duels -
50% of 6 situations -
Anubis10
30% -
0.73 -
91.1 -
0.97-
61% of 67 duels -
0% of 3 situations -
Cache6
67% -
0.83 -
95.1 -
1.16-
56% of 32 duels -
-
Nuke6
50% -
0.88 -
87.7 -
1.19-
50% of 38 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ivanproone plays

Across 97 matches ivanproone averages K/R 0.84, ADR 89.7 and a rating of 1.15. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 52 of 97 matches the rating was 1.10 or higher (54%), in 25 it was below 0.90. In 97 matches with detailed stats: 20 4Ks and 2 aces. ivanproone loses the most ELO from match 5 of the day (+50 ELO, win rate 47%). Things go best on Dust 2 (+27 ELO, win rate 58%). Last 30 days: 97 matches, win rate 53%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.