ivanhinad2

Russia
On FACEIT since 2018 45 matches tracked 17 matches in 30 days
ELO
2,310
Rank EU
#96,834
Russia #27,369 in Russia
Last updated:

How does ivanhinad2 play?

Rating 0.90 (from 25 matches) K/R 0.66 ADR 73.0 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 5%−17 pp · Ø 22% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.2
Knife kills 1 in 45 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 13%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 2x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 72.4
▼ Got worse
K/R −0.05, Headshots −2 pp, Win rate −8 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.65. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

Soon this shows where ivanhinad2 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
60% -
0.72 -
77.5 -
0.90-
44% of 25 duels -
0% of 1 situations -
Mirage10
60% -
0.69 -
75.0 -
0.96-
71% of 7 duels -
0% of 1 situations -
Ancient9
44% -
0.66 -
69.3 -
0.87-
61% of 41 duels -
20% of 5 situations -
Anubis6
67% -
0.67 -
70.1 -
0.97-
40% of 15 duels -
0% of 1 situations -
Nuke4
25% -
0.60 -
68.0 -
0.84-
44% of 18 duels -
0% of 1 situations -
Inferno3
67% -
0.58 -
79.0 -
0.88-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ivanhinad2 plays

Across 45 matches ivanhinad2 averages K/R 0.66 and ADR 73.0; the rating across the 25 rated matches is 0.90. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 8 of 25 matches the rating was 1.10 or higher (32%), in 13 it was below 0.90. In 25 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Got weaker: K/R −0.05, Headshots −2 pp, Win rate −8 pp. Unchanged in recent months: ADR at 72.4. Last 30 days: 17 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.