iux2

Japan
On FACEIT since 2025 94 matches tracked 45 matches in 30 days
ELO ▲ 67
2,163
30-day peak: 2,163
Rank EU
#150,691
Japan #4,226 in Japan
Last updated:
Next update possible in 48m 11s

How does iux2 play?

Rating 1.17 K/R 0.82 ADR 85.1 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 6% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 2.7
Knife kills 1 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 94%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 20x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether iux2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −37 ELO
29 matches · 31% win rate
Between 0:00 and 6:00 −28 ELO, win rate 42%

iux2 loses the most ELO in match 1 of the day: −37 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 50 · Mirage
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
59% better than 72%
0.89 better than 96%
91.7 better than 91%
1.26 better than 97%
64% of 105 duels better than 97%
57% of 23 situations better than 90%
Mirage25
48% better than 37%
0.82 better than 83%
81.7 better than 57%
1.18 better than 89%
47% of 96 duels better than 28%
53% of 19 situations better than 85%
Dust 217
47% better than 33%
0.78 better than 70%
82.2 better than 56%
1.12 better than 77%
62% of 60 duels better than 94%
31% of 16 situations better than 33%
Anubis9
33% -
0.80 -
82.5 -
1.05-
56% of 27 duels -
33% of 9 situations -
Nuke9
44% -
0.86 -
87.9 -
1.20-
56% of 36 duels -
71% of 7 situations -
Cache3
67% -
0.71 -
79.8 -
1.10-
89% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iux2 plays

Across 94 matches iux2 averages K/R 0.82, ADR 85.1 and a rating of 1.17. Biggest strength: K/D at 1.20, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 52 of 94 matches the rating was 1.10 or higher (55%), in 19 it was below 0.90. In 90 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.24. iux2 loses the most ELO in match 1 of the day (−37 ELO, win rate 31%). Things go best in match 2 of the day (+30 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +30 ELO. Last 30 days: 45 matches, win rate 49%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.