itzmaty

Czech Republic
151 matches tracked 27 matches in 30 days
Last updated:

How does itzmaty play?

Rating 0.92 K/R 0.67 ADR 76.3 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 151 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.5
Knife kills 2 in 151 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 10%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 8x 4K, 0 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 75.9, ELO at 1,692
▼ Got worse
K/R −0.05, Rating −0.10, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
46 matches · 41% win rate
On Inferno −64 ELO
21 matches · 52% win rate
On Thursdays −17 ELO, win rate 44%

itzmaty loses the most ELO on Mirage: −102 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Inferno
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 19%
0.65 better than 15%
75.8 better than 30%
0.89 better than 13%
52% of 181 duels better than 59%
40% of 15 situations better than 56%
Dust 236
61% better than 83%
0.66 better than 20%
75.7 better than 29%
0.92 better than 21%
50% of 183 duels better than 47%
50% of 12 situations better than 79%
Inferno21
52% right on the average
0.70 better than 43%
78.4 better than 47%
0.94 better than 28%
52% of 97 duels better than 58%
44% of 9 situations better than 66%
Anubis17
35% better than 9%
0.65 better than 16%
74.8 better than 21%
0.87 better than 11%
49% of 77 duels better than 42%
29% of 7 situations better than 26%
Ancient14
64% -
0.64 -
72.2 -
0.87-
37% of 62 duels -
60% of 5 situations -
Nuke9
67% -
0.78 -
83.6 -
1.11-
48% of 40 duels -
0% of 3 situations -
Cache5
60% -
0.55 -
67.5 -
0.80-
46% of 13 duels -
0% of 1 situations -
Vertigo3
33% -
0.88 -
93.0 -
1.22-
20% of 5 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itzmaty plays

Across 151 matches itzmaty averages K/R 0.67, ADR 76.3 and a rating of 0.92. Most room to improve: Rating at 0.92, better than only 15% of level 8 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 44 of 151 matches the rating was 1.10 or higher (29%), in 75 it was below 0.90. In 104 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. itzmaty loses the most ELO on Mirage (−102 ELO, win rate 41%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.10, Win rate −7 pp. Unchanged in recent months: ADR at 75.9, ELO at 1,692. Last 30 days: 27 matches, win rate 44%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.