itzDingoS

Denmark
On FACEIT since 2017 80 matches tracked
Last updated:

How does itzDingoS play?

Rating 1.14 K/R 0.82 ADR 92.5 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.3
Knife kills 1 in 80 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 21x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether itzDingoS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −21 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 −46 ELO, win rate 50%

itzDingoS loses the most ELO in match 1 of the day: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.37 · Inferno

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno19
58% better than 65%
0.86 better than 89%
98.5 better than 96%
1.22 better than 88%
62% of 120 duels better than 90%
40% of 5 situations better than 58%
Nuke17
59% better than 62%
0.81 better than 68%
92.4 better than 86%
1.09 better than 60%
57% of 106 duels better than 72%
43% of 7 situations better than 58%
Anubis13
38% -
0.89 -
94.8 -
1.21-
50% of 88 duels -
14% of 7 situations -
Ancient11
82% -
0.72 -
82.7 -
1.03-
43% of 60 duels -
80% of 5 situations -
Cache6
67% -
0.88 -
101.1 -
1.24-
66% of 32 duels -
0% of 1 situations -
Dust 26
67% -
0.88 -
94.8 -
1.23-
70% of 37 duels -
0% of 2 situations -
Mirage5
60% -
0.55 -
65.2 -
0.76-
38% of 21 duels -
100% of 1 situations -
Vertigo3
33% -
0.86 -
105.8 -
1.19-
38% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itzDingoS plays

Across 80 matches itzDingoS averages K/R 0.82, ADR 92.5 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 92.5, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 42 of 80 matches the rating was 1.10 or higher (53%), in 20 it was below 0.90. In 80 matches with detailed stats: 21 4Ks and 1 ace. itzDingoS loses the most ELO in match 1 of the day (−21 ELO, win rate 52%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.