ittaV2

Russia
On FACEIT since 2023 307 matches tracked 114 matches in 30 days
ELO ▼ 50
2,302
30-day peak: 2,352
Rank EU
#99,456
Russia #28,315 in Russia
Last updated:
Next update possible in 56m 19s

How does ittaV2 play?

Rating 1.08 (from 303 matches) K/R 0.78 ADR 86.5 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 303 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.0
Knife kills 9 in 307 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 56x 4K, 3 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +7.5, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −491

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −31 ELO
33 matches · 58% win rate
On Anubis −22 ELO
44 matches · 45% win rate
Between 0:00 and 6:00 +30 ELO, win rate 38%
On Thursdays −71 ELO, win rate 46%

ittaV2 loses the most ELO on Nuke: −31 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 11 wins in a row · Nuke
  3. Highest rating in a match: 3.05 · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
52% right on the average
0.82 better than 80%
90.5 better than 87%
1.13 better than 76%
55% of 675 duels better than 71%
38% of 61 situations right on the average
Ancient46
50% better than 42%
0.79 better than 70%
87.6 better than 78%
1.10 better than 70%
55% of 240 duels better than 68%
36% of 22 situations better than 44%
Dust 246
54% better than 60%
0.73 better than 43%
84.5 better than 64%
1.01 better than 39%
45% of 262 duels better than 18%
52% of 21 situations better than 85%
Anubis44
45% better than 27%
0.70 better than 28%
80.7 better than 47%
0.97 better than 26%
47% of 235 duels better than 27%
40% of 15 situations better than 54%
Nuke33
58% better than 60%
0.73 better than 35%
79.7 better than 36%
1.00 better than 30%
49% of 143 duels better than 30%
50% of 16 situations better than 76%
Cache9
78% -
0.91 -
89.9 -
1.36-
57% of 35 duels -
13% of 8 situations -
Inferno3
33% -
0.81 -
78.9 -
1.15-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ittaV2 plays

Across 307 matches ittaV2 averages K/R 0.78 and ADR 86.5; the rating across the 303 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 33 matches. In 131 of 303 matches the rating was 1.10 or higher (43%), in 93 it was below 0.90. In 207 matches with detailed stats: 56 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. ittaV2 loses the most ELO on Nuke (−31 ELO, win rate 58%). Things go best on Mirage (+55 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, +51 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +7.5, Win rate +5 pp. Got weaker: Headshots −2 pp, ELO −491. Last 30 days: 114 matches, win rate 54%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.