itsuki007

Japan
On FACEIT since 2024 196 matches tracked 116 matches in 30 days
Last updated:

How does itsuki007 play?

Rating 1.15 (from 146 matches) K/R 0.83 ADR 83.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 146 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.24+0.21 · Ø 1.03 better than 92%
Pistol kills per match 3.5
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 24x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.16, ADR at 82.7, ELO at 2,515
▼ Got worse
K/R −0.04, Headshots −3 pp, Win rate −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.82 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +5 ELO
94 matches · 45% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 43%
On Saturdays −30 ELO, win rate 38%

itsuki007 loses the most ELO from match 5 of the day: +5 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% right on the average
0.85 better than 88%
84.7 better than 68%
1.19 better than 88%
56% of 235 duels better than 76%
38% of 45 situations right on the average
Ancient37
54% better than 57%
0.82 better than 80%
84.6 better than 64%
1.19 better than 87%
58% of 98 duels better than 80%
45% of 22 situations better than 69%
Dust 237
46% better than 30%
0.78 better than 67%
80.6 better than 47%
1.07 better than 60%
53% of 95 duels better than 59%
33% of 12 situations better than 38%
Anubis30
57% better than 65%
0.84 better than 85%
83.7 better than 61%
1.18 better than 86%
64% of 101 duels better than 95%
36% of 14 situations better than 44%
Nuke13
31% -
0.87 -
86.3 -
1.19-
54% of 46 duels -
38% of 8 situations -
Cache7
43% -
0.82 -
81.5 -
1.10-
53% of 15 duels -
29% of 7 situations -
Inferno6
33% -
0.82 -
85.9 -
0.79-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itsuki007 plays

Across 196 matches itsuki007 averages K/R 0.83 and ADR 83.9; the rating across the 146 rated matches is 1.15. Biggest strength: K/D at 1.24, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 79 of 146 matches the rating was 1.10 or higher (54%), in 36 it was below 0.90. In 117 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. itsuki007 loses the most ELO from match 5 of the day (+5 ELO, win rate 45%). Things go best in match 4 of the day (+65 ELO, win rate 62%). Match no. 2 of the day goes best: 65% win rate, −90 ELO. Got weaker: K/R −0.04, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.16, ADR at 82.7, ELO at 2,515. Last 30 days: 116 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.